Tuesday 23 November 2010

Goon Walk Cycle Test



This is just a quick test to see how the rig works. Took me about 2/3 hours to get this much done but it's obviously not polished or anything. The walk itself is pretty vague and doesn't really convey a lot of personality, but was only really meant to test out the technical points of the rig. And to get me back on walk cycles, because after producing about 6 or 7 in year one i was happy to leave them for a while, but ended up forgetting about them completely. Took me a bit of stressing out and thorough read of the animators handbook to get my head around them again, but I got there eventually!

Malakai has worked really quickly and has produced not only a story board but an animatic as well, both of which are really good quality! I've got a much better idea of what I'm going to be animating and how the film is going to flow now.







And here's the animatic:



After talking about it for a while we decided that Joe will be doing the animation up to where the Character walks to the painting, and I will be animating from there until he gets sucked into it. There's a fair amount of tricky stuff in there, especially the shots where he steps of the rope barrier and falls which is going to take a fair amount of research to be able to convey the weight well. But the first shot to be done it the close up of the face reacting surprised to the litter on the floor. It's only a second or so long, but there needs to be a lot of polish on the animation so that it doesn't look boring, so I'm starting that straight away.

Aside from that the museum interior has been finished! Dave and Maik have worked really quickly and we're all really happy with the result:


And here is an early lighting test done by James which I think works really nicely to set the atmosphere of the room. It's also got a roof mock up by James which looks really cool as well:


There's also a much higher poly version of the ropes that Dave has done which looks a bit more realistic:



We've also made quite an important change to the character, in making him a security guard instead of a janitor. We thought that it would fit the piece better if he was a security guard on patrol, because not only would we avoid having to have him cleaning or push a mop around, but we liked the idea of a security guard being bored on a night shift so often day dreams to pass the time. As the whole sequence of being sucked inside the painting gets revealed to be an elaborate day dream, we thought it would fit a lot better. Maik and Dave have added some additions to the character and changed some of his colours to make him a much more authentic character, as seen below:



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